![]() ![]() ![]() Splitting these ratings would decrease rating inflation, and also protect the hard-earned ratings of high-rated players. This would make the leaderboard for these respective ratings way more legitimate (in the current hyper leaderboard, you have players who have only played standard, or fiesta, or WFT 2). Obviously having 3 different hyper ratings for each different variant wouldn't be feasible, so I'm just proposing to split hyper ratings into Standard and Variants. What I'm proposing to solve this issue is having 2 different hyperbullet ratings: One for standard hyperbullet, and one for hyperbullet variants. Player X enters a hyper fiesta game, which he has not played much, and gets last in a game with 1800's (who actually play fiesta).Īs a result, Player X loses more than 50 points that will be hard to make up, and the ratings of 1st and 2nd in that game would be heavily inflated. Player X gets all his hyper points playing Hyper War for Throne II, and has a 2300 rating. This will lead to false rating inflation for inexperienced players, and also tank the 2500's rating. However, if they've never played standard hyper or hyper War for Throne II, they will be very inexperienced in those variations, and not play like their rating at all. What I mean by this is that one can be incredibly skilled at (just an example) hyper fiesta, and have accumulated a rating of 2500 by only playing hyper fiesta. Also, in blitz/bullet, since the time control is longer, one can perform reasonably well at any variant, not just the one they are best at, due to the longer time control which gives time to learn on the fly, which brings me to my next point.ĭue to the small time control of hyperbullet, it is impossible to learn a new variation of hyperbullet on the fly. This isn't like FFA Blitz/Bullet variants, where there are countless variants (It makes sense to have one blitz and one bullet variant rating, because there's too many variants to count). Of course, one can make any variant hyper, but these 3 hyperbullet variations take up around 95-99% of all hyperbullet games played. ![]() I think that most experienced hyperbullet players would agree that there's 3 main variations of hyper: The system of only having one rating for hyperbullet 4PC isn't reflective of people's skills in the various hyperbullet variants. ![]()
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